This week I handed in the official specification for my project (below). As part of the specification I also re-made the Gantt chart I will be using the schedule the project, seeing as my project has changed quite significantly since my initial plan. Most of the major project work in my schedule is pushed back to start after February, after my Masterclass and Innovations projects are handed in. Once they are out of the way I will be able to focus almost all of my time onto this project and power through March and April, in order to hopefully start rendering in May. The lighting and rendering section of the chart runs through the project as I intend to constantly update my lighting with my assets, instead of leaving it to the end of production which could uncover some nasty surprises.
BA
(Hons) Computer Visualisation & Animation: Level H
Title:
Sleeping Forest
Author:
Katharine Hill
Introduction
This
project was inspired by the research that went into Disney's Tangled.
The artists working on the feature aimed to create full CG
environments that retained the charm and appeal of traditional
hand-painted backgrounds, with the goal that a single frame would
look like a painting. With that in mind, this project explores how CG
can achieve the same appeal as traditionally painted backgrounds
whilst utilizing all the advantages that CG has to offer, in order to
create a kind of living illustration. Another part of this project is
the exploration between space and narrative. This project explores
how a presence or tone can be created and changed to help tell a
story through the environment.
Aims
& Objectives
In order
to explore the theme of 'living illustration', study the paintings by
Eyvind Earle for Disney's Sleeping Beauty and use his style to
create a fully CG environment. The background plates painted by
Eyvind Earle were chosen as they have a very unique painterly style
which was inspired by pre-Renaissance European art, tapestries, and
illuminated manuscripts. These inspirations resulted in a flattened,
highly detailed stylization which will provide an interesting
challenge to bring into 3D.
Build
a CG environment heavily inspired by Eyvind Earle's paintings.
Use
various dynamic effects to create movement and life.
Create
a short animation in which the camera will traverse the environment.
Implementation
THROUGHOUT:
Keep lighting and rendering up to date throughout project
Research
the style of Eyvind Earle and identify the elements to be taken into
this project.
Create
proof of concept to test the pipeline.
Plan
the composition and progression of shots by creating a storyboard,
block test, etc.
Model
and texture a library of assets of varying LoD.
Model
and texture a base model. Set dress using the asset library.
Implement
dynamics to create subtle animation in the grass, leaves, and
plants.
-STEPS 1-6
MINIMUM DELIVERABLES-
Implement
growing thorns animation.
Add
fluid simulation to create rivers/ponds.
Proposed
Schedule
Completed
tasks:
Research
on Eyvind Earle, his artistic style & influences.
Identified
key stylistic elements to be used.
Finalised
Storyboard.
Draft
block test.
Preliminary
research & tests on growing thorns.
Modelling
& texturing test.
Created
Gant chart for scheduling year.
December
Block
test – used to decide composition & timing.
Proof
of concept – take an asset through the entire pipeline.
Lighting
& rendering tests.
January
Start
modelling asset library (trees, plants, rocks etc.)
Base/ground
modelling & texturing.
Check
lighting & rendering with updated assets.
February
March
Finish
all texturing.
Set
dress base model using asset library.
Implement
grass & leaf dynamics.
Start
implementing growing thorns.
Check
lighting & rendering with updated assets.
April
Finish
thorns.
Implement
water.
Matte
paintings.
Finalise
lighting.
May
Rendering.
Compositing.
Report
writing.
June
Finalise
report.
Breakdown
reel.