BA
(Hons) Computer Visualisation & Animation: Level H
Title:
Sleeping Forest
Author:
Katharine Hill
- Introduction
This
project was inspired by the research that went into Disney's Tangled.
The artists working on the feature aimed to create full CG
environments that retained the charm and appeal of traditional
hand-painted backgrounds, with the goal that a single frame would
look like a painting. With that in mind, this project explores how CG
can achieve the same appeal as traditionally painted backgrounds
whilst utilizing all the advantages that CG has to offer, in order to
create a kind of living illustration. Another part of this project is
the exploration between space and narrative. This project explores
how a presence or tone can be created and changed to help tell a
story through the environment.
- Aims & Objectives
In order
to explore the theme of 'living illustration', study the paintings by
Eyvind Earle for Disney's Sleeping Beauty and use his style to
create a fully CG environment. The background plates painted by
Eyvind Earle were chosen as they have a very unique painterly style
which was inspired by pre-Renaissance European art, tapestries, and
illuminated manuscripts. These inspirations resulted in a flattened,
highly detailed stylization which will provide an interesting
challenge to bring into 3D.
- Build a CG environment heavily inspired by Eyvind Earle's paintings.
- Use various dynamic effects to create movement and life.
- Create a short animation in which the camera will traverse the environment.
- Implementation
THROUGHOUT:
Keep lighting and rendering up to date throughout project
- Research the style of Eyvind Earle and identify the elements to be taken into this project.
- Create proof of concept to test the pipeline.
- Plan the composition and progression of shots by creating a storyboard, block test, etc.
- Model and texture a library of assets of varying LoD.
- Model and texture a base model. Set dress using the asset library.
- Implement dynamics to create subtle animation in the grass, leaves, and plants.
-STEPS 1-6
MINIMUM DELIVERABLES-
- Implement growing thorns animation.
- Add fluid simulation to create rivers/ponds.
- Proposed Schedule
Completed
tasks:
- Research on Eyvind Earle, his artistic style & influences.
- Identified key stylistic elements to be used.
- Finalised Storyboard.
- Draft block test.
- Preliminary research & tests on growing thorns.
- Modelling & texturing test.
- Created Gant chart for scheduling year.
December
- Block test – used to decide composition & timing.
- Proof of concept – take an asset through the entire pipeline.
- Lighting & rendering tests.
January
- Start modelling asset library (trees, plants, rocks etc.)
- Base/ground modelling & texturing.
- Check lighting & rendering with updated assets.
February
- Finish all modelling.
- Start texturing.
- Check lighting & rendering with updated assets.
March
- Finish all texturing.
- Set dress base model using asset library.
- Implement grass & leaf dynamics.
- Start implementing growing thorns.
- Check lighting & rendering with updated assets.
April
- Finish thorns.
- Implement water.
- Matte paintings.
- Finalise lighting.
May
- Rendering.
- Compositing.
- Report writing.
June
- Finalise report.
- Breakdown reel.
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